top of page

Form vs. Function: How a Designer and an Engineer Can Create the Perfect Product?

  • Writer: Patryk Koper
    Patryk Koper
  • Aug 19, 2025
  • 3 min read


Imagine a design studio. The smell of paint, wood, plaster models. An industrial designer, with a pencil in hand, sees the final product: it must be beautiful, ergonomic, emotionally touching. Their sketch is a pure, unconstrained vision. Now, let's move to the design engineering office. Stacks of standards, a screen with FEA calculations and 3D CAD models. The engineer sees the same thing, but through the prism of physics: stresses, critical points, material properties, production cost. Their world is one of cool, relentless logic.


This conflict is written into the DNA of the creation process. The designer fights for the product's soul. The engineer fights for its reason for being. But these are not opposing camps—they are the two wings of the same airplane. How do you make that airplane soar high, instead of driving around the runway in circles?


1. Understanding the Two Worlds: The Studio vs. The Design Office



To talk to each other, you must step into each other's shoes for a moment.


For the Designer: What do they need to know about the engineer's world?


  • They think in terms of constraints: Physics is not flexible. A material has its strength, an injection mold has its rules, and a production process has its bottlenecks.


  • Cost and production complexity are everything: For them, an additional operation on a CNC machine tool or a more complex injection mold is real, often significant money.


  • Standards and safety are non-negotiable: The product must meet rigorous standards (e.g., strength, user safety, CE), which are not up for debate.


For the Engineer: What do they need to know about the designer's world?


  • They fight for the user: Every chamfer, texture, and proportion is not a whim. They are meant to build intuitiveness, ergonomics, and an emotional connection with the object. This is market value.


  • They think in terms of visual coherence: Their job is to create a design language that must be consistent across all elements of the product.


  • A prototype is not the product: A model that looks perfect in the studio can be a nightmare for mass production. Their role is to find that ideal path between vision and execution.


2. The Language of Collaboration: Change "It's Impossible" to "How Can We Achieve This?"




The key is to change the narrative from confrontational to cooperative.


  • Instead of (Engineer): "This thin wall can't be injection molded."


    Try: "To mold such a thin wall, we would need expensive, specialist polymer and very precise feed channels. Could we achieve this sleek effect by increasing the thickness by 0.5 mm and adding a texture that visually counteracts it?"


  • Instead of (Designer): "This bracket is ruining the whole aesthetic!"


    Try: "I understand this bracket is crucial for strength. Could we together look for a different shape for its cross-section (e.g., oval instead of rectangular) or a way to hide it behind a panel?"


Ask each other questions: "Why is this feature so important to you?" and "What is the biggest technological problem associated with it?".


3. The Process That Unites: DFM/A (Design for Manufacturing/Assembly)



This is your best friend. It's the philosophy of designing with manufacturability and assembly in mind from the very beginning.


  • Early involvement of the engineer: Don't wait until the project is a beautiful, finished render. Invite the engineer to preliminary concept reviews when the pencil is still running freely across the paper. Their early feedback (e.g., "let's use a bent sheet metal instead of a casting") will save months of rework.


  • Joint 3D CAD reviews: Let meetings around the 3D model be a constant ritual. The designer explains visual and ergonomic intentions, and the engineer simultaneously simulates production possibilities.


  • Joint visits to suppliers and the production line: Designer, see how your brainchild is born in pain. Engineer, show the designer what the problem with the mold is. No drawing can replace seeing an injection molding machine in action.


  • Joint prototype testing: Test function and form TOGETHER. Is it comfortable? Is it strong enough? Feedback must be immediate and mutual.


Summary: Where the Two Worlds Meet


Truly iconic products – from a coffee maker to headphones or a car – are not the work of a lone designer or solely an engineer. They are the fruit of synergy.


The place where these two worlds meet is not a compromise ("alright, let's make it uglier but cheaper to produce"). It is the third, better option – an innovative solution born from respect and curiosity for the other side. It's a design that is beautiful because it is well made, and because it is well made, it is beautiful.


When the designer and the engineer speak with one voice, the result is not just a product. It is the dynamic growth of each of them individually, but also the growth of the brand or the company.

 
 
 

Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating

Contact

Where to find us

We operate throughout Poland and abroad.
Please contact us by email or chatbox.

SUBSCRIBE

Subscribe to stay up to date

Thanks!

© Patryk Koper Design Studio

  • LinkedIn
  • Behance
  • Facebook
  • Instagram
  • Youtube
bottom of page